internal void AssignDefaultFont()
{
this.font = UnityEngine.Resources.GetBuiltinResource<Font>("Arial.ttf");
}
private static void SetDefaultTextValues(Text lbl) { // Set text values we want across UI elements in default controls. // Don't set values which are the same as the default values for the Text component, // since there's no point in that, and it's good to keep them as consistent as possible. lbl.color = s_TextColor; // Reset() is not called when playing. We still want the default font to be assigned lbl.AssignDefaultFont(); }