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UnityEngine
Networking
NetworkLobbyManager
OnLobbyStartHost
UnityEngine.Networking.NetworkLobbyManager.OnLobbyStartHost C# (CSharp) Method
NetworkLobbyManager Class Documentation
Datei anzeigen
Open project: randomize/VimConfig
OnLobbyStartHost()
public
method
public
OnLobbyStartHost
( ) :
void
return
void
public virtual void OnLobbyStartHost() { }
NetworkLobbyManager
CallOnClientEnterLobby
CallOnClientExitLobby
CheckConnectionIsReadyToBegin
CheckReadyToBegin
FindSlot
OnClientAddPlayerFailedMessage
OnClientConnect
OnClientDisconnect
OnClientReadyToBegin
OnClientSceneChanged
OnGUI
OnLobbyClientAddPlayerFailed
OnLobbyClientConnect
OnLobbyClientDisconnect
OnLobbyClientEnter
OnLobbyClientExit
OnLobbyClientSceneChanged
OnLobbyServerConnect
OnLobbyServerCreateGamePlayer
OnLobbyServerCreateLobbyPlayer
OnLobbyServerDisconnect
OnLobbyServerPlayerRemoved
OnLobbyServerPlayersReady
OnLobbyServerSceneChanged
OnLobbyServerSceneLoadedForPlayer
OnLobbyStartClient
OnLobbyStartHost
OnLobbyStartServer
OnLobbyStopClient
OnLobbyStopHost
OnServerAddPlayer
OnServerConnect
OnServerDisconnect
OnServerReadyToBeginMessage
OnServerRemovePlayer
OnServerReturnToLobbyMessage
OnServerSceneChanged
OnServerSceneLoadedMessage
OnStartClient
OnStartHost
OnStartServer
OnStopClient
OnStopHost
OnValidate
SceneLoadedForPlayer
SendReturnToLobby
ServerChangeScene
ServerReturnToLobby
TryToAddPlayer