UnityEngine.Networking.ChannelBuffer.FreePacket C# (CSharp) Method

FreePacket() private static method

private static FreePacket ( ChannelPacket packet ) : void
packet ChannelPacket
return void
        private static void FreePacket(ChannelPacket packet)
        {
            NetworkDetailStats.SetStat(NetworkDetailStats.NetworkDirection.Outgoing, 0x1f, "msg", pendingPacketCount);
            if (s_FreePackets.Count < 0x200)
            {
                s_FreePackets.Add(packet);
            }
        }

Usage Example

        public bool SendInternalBuffer()
        {
            bool result;

            if (this.m_IsReliable && this.m_PendingPackets.Count > 0)
            {
                while (this.m_PendingPackets.Count > 0)
                {
                    ChannelPacket channelPacket = this.m_PendingPackets.Dequeue();
                    if (!channelPacket.SendToTransport(this.m_Connection, (int)this.m_ChannelId))
                    {
                        this.m_PendingPackets.Enqueue(channelPacket);
                        break;
                    }
                    ChannelBuffer.pendingPacketCount--;
                    ChannelBuffer.FreePacket(channelPacket);
                    if (this.m_IsBroken && this.m_PendingPackets.Count < this.m_MaxPendingPacketCount / 2)
                    {
                        if (LogFilter.logWarn)
                        {
                            Debug.LogWarning("ChannelBuffer recovered from overflow but data was lost.");
                        }
                        this.m_IsBroken = false;
                    }
                }
                result = true;
            }
            else
            {
                result = this.m_CurrentPacket.SendToTransport(this.m_Connection, (int)this.m_ChannelId);
            }
            return(result);
        }
All Usage Examples Of UnityEngine.Networking.ChannelBuffer::FreePacket