UnityEditor.WebTemplateManagerBase.SelectionUI C# (CSharp) Method

SelectionUI() public method

public SelectionUI ( UnityEditor.SerializedProperty templateProp ) : void
templateProp UnityEditor.SerializedProperty
return void
        public void SelectionUI(SerializedProperty templateProp)
        {
            if (s_Styles == null)
            {
                s_Styles = new Styles();
            }
            if (this.TemplateGUIThumbnails.Length < 1)
            {
                GUILayout.Label(EditorGUIUtility.TextContent("No templates found."), new GUILayoutOption[0]);
            }
            else
            {
                int maxRowItems = Mathf.Min((int) Mathf.Max((float) ((Screen.width - 30f) / 80f), (float) 1f), this.TemplateGUIThumbnails.Length);
                int num2 = Mathf.Max((int) Mathf.Ceil(((float) this.TemplateGUIThumbnails.Length) / ((float) maxRowItems)), 1);
                bool changed = GUI.changed;
                GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.ExpandWidth(false) };
                templateProp.stringValue = this.Templates[ThumbnailList(GUILayoutUtility.GetRect((float) (maxRowItems * 80f), (float) (num2 * 100f), options), this.GetTemplateIndex(templateProp.stringValue), this.TemplateGUIThumbnails, maxRowItems)].ToString();
                bool flag2 = !changed && GUI.changed;
                bool flag3 = GUI.changed;
                GUI.changed = false;
                foreach (string str in PlayerSettings.templateCustomKeys)
                {
                    string templateCustomValue = PlayerSettings.GetTemplateCustomValue(str);
                    templateCustomValue = EditorGUILayout.TextField(PrettyTemplateKeyName(str), templateCustomValue, new GUILayoutOption[0]);
                    PlayerSettings.SetTemplateCustomValue(str, templateCustomValue);
                }
                if (GUI.changed)
                {
                    templateProp.serializedObject.Update();
                }
                GUI.changed |= flag3;
                if (flag2)
                {
                    GUIUtility.hotControl = 0;
                    GUIUtility.keyboardControl = 0;
                    templateProp.serializedObject.ApplyModifiedProperties();
                    PlayerSettings.templateCustomKeys = this.Templates[this.GetTemplateIndex(templateProp.stringValue)].CustomKeys;
                    templateProp.serializedObject.Update();
                }
            }
        }