UnityEditor.TransformManipulator.TransformData.GetData C# (CSharp) Method

GetData() public static method

public static GetData ( Transform t ) : TransformManipulator.TransformData
t UnityEngine.Transform
return TransformManipulator.TransformData
            public static TransformManipulator.TransformData GetData(Transform t)
            {
                TransformManipulator.TransformData data = new TransformManipulator.TransformData();
                data.SetupTransformValues(t);
                data.rectTransform = t.GetComponent<RectTransform>();
                if (data.rectTransform != null)
                {
                    data.sizeDelta = data.rectTransform.sizeDelta;
                    data.rect = data.rectTransform.rect;
                    data.anchoredPosition = data.rectTransform.anchoredPosition;
                }
                return data;
            }