UnityEditor.SplitterGUILayout.EndVerticalSplit C# (CSharp) Method

EndVerticalSplit() public static method

public static EndVerticalSplit ( ) : void
return void
        public static void EndVerticalSplit()
        {
            GUILayoutUtility.EndLayoutGroup();
        }

Usage Example

        private void LayoutWithStripsOnTop(List <AudioMixerGroupController> allGroups, Dictionary <AudioMixerEffectController, AudioMixerGroupController> effectMap)
        {
            SplitterState horizontalSplitter = this.m_LayoutStripsOnTop.m_HorizontalSplitter;
            SplitterState verticalSplitter   = this.m_LayoutStripsOnTop.m_VerticalSplitter;

            SplitterGUILayout.BeginVerticalSplit(verticalSplitter, new GUILayoutOption[]
            {
                GUILayout.ExpandWidth(true),
                GUILayout.ExpandHeight(true)
            });
            if (this.m_GroupsRenderedAboveSections)
            {
                GUILayout.BeginVertical(new GUILayoutOption[0]);
                GUILayout.EndVertical();
            }
            SplitterGUILayout.BeginHorizontalSplit(horizontalSplitter, new GUILayoutOption[]
            {
                GUILayout.ExpandWidth(true),
                GUILayout.ExpandHeight(true)
            });
            if (!this.m_GroupsRenderedAboveSections)
            {
                GUILayout.BeginVertical(new GUILayoutOption[0]);
                GUILayout.EndVertical();
            }
            SplitterGUILayout.EndHorizontalSplit();
            SplitterGUILayout.EndVerticalSplit();
            float y      = (!this.m_GroupsRenderedAboveSections) ? (17f + (float)verticalSplitter.realSizes[0]) : 17f;
            float height = (float)((!this.m_GroupsRenderedAboveSections) ? verticalSplitter.realSizes[1] : verticalSplitter.realSizes[0]);
            float y2     = this.m_GroupsRenderedAboveSections ? (17f + (float)verticalSplitter.realSizes[0]) : 17f;
            float num    = (float)(this.m_GroupsRenderedAboveSections ? verticalSplitter.realSizes[1] : verticalSplitter.realSizes[0]);
            Rect  rect   = new Rect(0f, y, base.position.width, height);
            Rect  totalRectOfSections = new Rect(0f, rect.yMax, base.position.width, base.position.height - rect.height);

            Rect[] array = new Rect[this.m_SectionOrder.Length];
            for (int i = 0; i < array.Length; i++)
            {
                float x = (i <= 0) ? 0f : array[i - 1].xMax;
                array[i] = new Rect(x, y2, (float)horizontalSplitter.realSizes[i], num - 12f);
            }
            Rect[] expr_1F7_cp_0 = array;
            int    expr_1F7_cp_1 = 0;

            expr_1F7_cp_0[expr_1F7_cp_1].x = expr_1F7_cp_0[expr_1F7_cp_1].x + 8f;
            Rect[] expr_210_cp_0 = array;
            int    expr_210_cp_1 = 0;

            expr_210_cp_0[expr_210_cp_1].width = expr_210_cp_0[expr_210_cp_1].width - 12f;
            Rect[] expr_22E_cp_0 = array;
            int    expr_22E_cp_1 = array.Length - 1;

            expr_22E_cp_0[expr_22E_cp_1].x = expr_22E_cp_0[expr_22E_cp_1].x + 4f;
            Rect[] expr_24C_cp_0 = array;
            int    expr_24C_cp_1 = array.Length - 1;

            expr_24C_cp_0[expr_24C_cp_1].width = expr_24C_cp_0[expr_24C_cp_1].width - 12f;
            for (int j = 1; j < array.Length - 1; j++)
            {
                Rect[] expr_26E_cp_0 = array;
                int    expr_26E_cp_1 = j;
                expr_26E_cp_0[expr_26E_cp_1].x = expr_26E_cp_0[expr_26E_cp_1].x + 4f;
                Rect[] expr_288_cp_0 = array;
                int    expr_288_cp_1 = j;
                expr_288_cp_0[expr_288_cp_1].width = expr_288_cp_0[expr_288_cp_1].width - 8f;
            }
            this.DoSections(totalRectOfSections, array, this.m_SectionOrder);
            this.m_ChannelStripView.OnGUI(rect, this.m_ShowReferencedBuses, this.m_ShowBusConnections, this.m_ShowBusConnectionsOfSelection, allGroups, effectMap, this.m_SortGroupsAlphabetically, this.m_ShowDeveloperOverlays, this.m_GroupTree.ScrollToItem);
            EditorGUI.DrawRect(new Rect(0f, 17f + (float)verticalSplitter.realSizes[0] - 1f, base.position.width, 1f), new Color(0f, 0f, 0f, 0.4f));
        }
All Usage Examples Of UnityEditor.SplitterGUILayout::EndVerticalSplit