public void AddNativeClassID(int ID)
{
string name = UnityType.FindTypeByPersistentTypeID(ID).name;
if (name.Length > 0)
{
this.allNativeClasses[ID] = name;
if (!this.functionalityGroups.ContainsValue(name))
{
this.nativeClasses[ID] = name;
}
}
}