UnityEditor.NormalCurveRenderer.GetBounds C# (CSharp) Method

GetBounds() public method

public GetBounds ( ) : Bounds
return UnityEngine.Bounds
        public Bounds GetBounds()
        {
            if (!this.m_Bounds.HasValue)
            {
                this.m_Bounds = new Bounds?(this.GetBounds(this.rangeStart, this.rangeEnd));
            }
            return this.m_Bounds.Value;
        }

Same methods

NormalCurveRenderer::GetBounds ( float minTime, float maxTime ) : Bounds