internal void CheckVisibilityState()
{
if ((!(this is RendererModuleUI) && !this.m_Enabled.boolValue) && !ParticleEffectUI.GetAllModulesVisible())
{
this.SetVisibilityState(VisibilityState.NotVisible);
}
if (this.m_Enabled.boolValue && !this.visibleUI)
{
this.SetVisibilityState(VisibilityState.VisibleAndFolded);
}
}