public static ExtractMenuItemWithPath ( string menuString, |
||
menuString | string | |
menu | ||
replacementMenuString | string | |
temporaryContext | Object | |
userData | int | |
onBeforeExecuteCallback | Action |
|
onAfterExecuteCallback | Action |
|
return | void |
public static void ExtractMenuItemWithPath(string menuString, GenericMenu menu, string replacementMenuString, Object[] temporaryContext, int userData, Action<string, Object[], int> onBeforeExecuteCallback, Action<string, Object[], int> onAfterExecuteCallback)
{
MenuCallbackObject obj2 = new MenuCallbackObject {
menuItemPath = menuString,
temporaryContext = temporaryContext,
onBeforeExecuteCallback = onBeforeExecuteCallback,
onAfterExecuteCallback = onAfterExecuteCallback,
userData = userData
};
if (<>f__mg$cache0 == null)
{
<>f__mg$cache0 = new GenericMenu.MenuFunction2(MenuUtils.MenuCallback);
private void AddCreateGameObjectItemsToMenu(GenericMenu menu, UnityEngine.Object[] context, bool includeCreateEmptyChild, bool includeGameObjectInPath, int targetSceneHandle) { string[] submenus = Unsupported.GetSubmenus("GameObject"); string[] array = submenus; for (int i = 0; i < array.Length; i++) { string text = array[i]; UnityEngine.Object[] temporaryContext = context; if (includeCreateEmptyChild || !(text.ToLower() == "GameObject/Create Empty Child".ToLower())) { if (text.EndsWith("...")) { temporaryContext = null; } if (text.ToLower() == "GameObject/Center On Children".ToLower()) { return; } string replacementMenuString = text; if (!includeGameObjectInPath) { replacementMenuString = text.Substring(11); } MenuUtils.ExtractMenuItemWithPath(text, menu, replacementMenuString, temporaryContext, targetSceneHandle, new Action <string, UnityEngine.Object[], int>(this.BeforeCreateGameObjectMenuItemWasExecuted), new Action <string, UnityEngine.Object[], int>(this.AfterCreateGameObjectMenuItemWasExecuted)); } } }