UnityEditor.MaterialPropertyHandler.GetPropertyString C# (CSharp) Method

GetPropertyString() private static method

private static GetPropertyString ( Shader shader, string name ) : string
shader UnityEngine.Shader
name string
return string
        private static string GetPropertyString(Shader shader, string name)
        {
            if (shader == null)
            {
                return string.Empty;
            }
            return (shader.GetInstanceID() + "_" + name);
        }

Usage Example

        internal static MaterialPropertyHandler GetHandler(Shader shader, string name)
        {
            MaterialPropertyHandler result;

            if (shader == null)
            {
                result = null;
            }
            else
            {
                string propertyString = MaterialPropertyHandler.GetPropertyString(shader, name);
                MaterialPropertyHandler materialPropertyHandler;
                if (MaterialPropertyHandler.s_PropertyHandlers.TryGetValue(propertyString, out materialPropertyHandler))
                {
                    result = materialPropertyHandler;
                }
                else
                {
                    materialPropertyHandler = MaterialPropertyHandler.GetShaderPropertyHandler(shader, name);
                    if (materialPropertyHandler != null && materialPropertyHandler.IsEmpty())
                    {
                        materialPropertyHandler = null;
                    }
                    MaterialPropertyHandler.s_PropertyHandlers[propertyString] = materialPropertyHandler;
                    result = materialPropertyHandler;
                }
            }
            return(result);
        }
All Usage Examples Of UnityEditor.MaterialPropertyHandler::GetPropertyString