private void DrawLatLongThumbnail(CubemapInfo infos, float angleOffset, float intensity, float alpha, Rect textureRect)
{
GUIStyle style = "dockarea";
LookDevResources.m_LookDevCubeToLatlong.SetVector("_WindowParams", new Vector4(this.m_displayRect.height, this.m_PositionInLookDev.y + 17f, (float) style.margin.top, EditorGUIUtility.pixelsPerPoint));
LookDevResources.m_LookDevCubeToLatlong.SetVector("_CubeToLatLongParams", new Vector4(0.01745329f * angleOffset, alpha, intensity, 0f));
GL.sRGBWrite = QualitySettings.activeColorSpace == ColorSpace.Linear;
Graphics.DrawTexture(textureRect, infos.cubemap, LookDevResources.m_LookDevCubeToLatlong, 1);
GL.sRGBWrite = false;
}