static private RepaintSceneAndGameViews ( ) : void | ||
return | void |
internal static void RepaintSceneAndGameViews()
{
SceneView.RepaintAll();
GameView.RepaintAll();
}
private void OnBecameVisible() { if (!LightingWindow.s_IsVisible) { LightingWindow.s_IsVisible = true; LightingWindow.RepaintSceneAndGameViews(); } }