private static RepaintAllSceneViews ( ) : void | ||
return | void |
private static void RepaintAllSceneViews()
{
foreach (SceneView view in Resources.FindObjectsOfTypeAll(typeof(SceneView)))
{
view.Repaint();
}
}
private void DoSpecialLayer(Rect rect, bool all, ref bool even) { bool visible = (Tools.visibleLayers & this.m_AllLayersMask) == (!all ? 0 : this.m_AllLayersMask); bool visibleChanged; bool lockedChanged; this.DoLayerEntry(rect, !all ? "Nothing" : "Everything", even, true, false, visible, false, out visibleChanged, out lockedChanged); if (visibleChanged) { Tools.visibleLayers = !all ? 0 : -1; LayerVisibilityWindow.RepaintAllSceneViews(); } even = !even; }