private void Clamp()
{
int width = this.m_Width;
int height = this.m_Height;
int min = 0;
GameViewSizeType sizeType = this.sizeType;
if (sizeType == GameViewSizeType.AspectRatio)
{
min = 0;
}
else if (sizeType == GameViewSizeType.FixedResolution)
{
min = 10;
}
else
{
Debug.LogError("Unhandled enum!");
}
this.m_Width = Mathf.Clamp(this.m_Width, min, 0x1869f);
this.m_Height = Mathf.Clamp(this.m_Height, min, 0x1869f);
if ((this.m_Width != width) || (this.m_Height != height))
{
this.Changed();
}
}