public float EvaluateCurveDeltaSlow(float time, int component) { if (this.quaternionX == null) { return 0f; } return ((this.EvaluateCurveSlow(time + 0.001f, component) - this.EvaluateCurveSlow(time - 0.001f, component)) / 0.002f); }
public float EvaluateCurveDeltaSlow(float time) { return(renderer.EvaluateCurveDeltaSlow(time, component)); }