public override void OnEditorGui()
{
if (gui.Button("InitLevel"))
{
foreach (var a in level.GetComponentsInChildren <AnimHelper>())
{
a.Init();
}
}
prefabs = transform.Find("tools").Cast <Transform>().ToArray();
prefabst = prefabs.Select(a => a.name).ToArray();
gridSize = GUI.IntSlider("GridSize", gridSize, 1, 10);
PlanePos = GUI.IntSlider("PlanePos", PlanePos, -10, 10);
tool = (Tool)gui.SelectionGrid((int)tool, Enum.GetNames(typeof(Tool)), 2);
if (tool != oldtool)
{
//Debug.Log("Chagne");
SelectedPrefab.gameObject.active = false;
}
oldtool = tool;
//oldtooli = tooli;
prefabsi = gui.SelectionGrid(prefabsi, prefabst, 2);
base.OnEditorGui();
}