UnityEditor.CurveEditorWindow.GetNormalizationRect C# (CSharp) Method

GetNormalizationRect() private method

private GetNormalizationRect ( Rect &normalizationRect ) : bool
normalizationRect UnityEngine.Rect
return bool
        private bool GetNormalizationRect(out Rect normalizationRect)
        {
            normalizationRect = new Rect();
            if (this.m_CurveEditor.settings.hasUnboundedRanges)
            {
                return false;
            }
            normalizationRect = new Rect(this.m_CurveEditor.settings.hRangeMin, this.m_CurveEditor.settings.vRangeMin, this.m_CurveEditor.settings.hRangeMax - this.m_CurveEditor.settings.hRangeMin, this.m_CurveEditor.settings.vRangeMax - this.m_CurveEditor.settings.vRangeMin);
            return true;
        }