UnityEditor.CollisionModuleUI.SetVisibilityState C# (CSharp) Method

SetVisibilityState() protected method

protected SetVisibilityState ( ModuleUI newState ) : void
newState ModuleUI
return void
        protected override void SetVisibilityState(ModuleUI.VisibilityState newState)
        {
            base.SetVisibilityState(newState);
            if (newState != ModuleUI.VisibilityState.VisibleAndFoldedOut)
            {
                Tools.s_Hidden = false;
                m_SelectedTransform = null;
                ParticleEffectUtils.ClearPlanes();
            }
            else
            {
                this.SyncVisualization();
            }
        }