UnityEditor.CameraEditor.DrawCameraBound C# (CSharp) Method

DrawCameraBound() private method

private DrawCameraBound ( Camera camera, GizmoType gizmoType ) : void
camera UnityEngine.Camera
gizmoType GizmoType
return void
        private static void DrawCameraBound(Camera camera, GizmoType gizmoType)
        {
            SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
            if (((currentDrawingSceneView != null) && currentDrawingSceneView.in2DMode) && ((camera == Camera.main) && camera.orthographic))
            {
                RenderGizmo(camera);
            }
        }