private void SetupStandaloneSubtargets()
{
List<BuildTarget> list = new List<BuildTarget>();
List<GUIContent> list2 = new List<GUIContent>();
if (ModuleManager.IsPlatformSupportLoaded(ModuleManager.GetTargetStringFromBuildTarget(BuildTarget.StandaloneWindows)))
{
list.Add(BuildTarget.StandaloneWindows);
list2.Add(EditorGUIUtility.TextContent("Windows"));
}
if (ModuleManager.IsPlatformSupportLoaded(ModuleManager.GetTargetStringFromBuildTarget(BuildTarget.StandaloneOSXIntel)))
{
list.Add(BuildTarget.StandaloneOSXIntel);
list2.Add(EditorGUIUtility.TextContent("Mac OS X"));
}
if (ModuleManager.IsPlatformSupportLoaded(ModuleManager.GetTargetStringFromBuildTarget(BuildTarget.StandaloneLinux)))
{
list.Add(BuildTarget.StandaloneLinux);
list2.Add(EditorGUIUtility.TextContent("Linux"));
}
this.standaloneSubtargets = list.ToArray();
this.standaloneSubtargetStrings = list2.ToArray();
}
}