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UnityEditor
BuildPipeline
PopAssetDependencies
UnityEditor.BuildPipeline.PopAssetDependencies C# (CSharp) Method
BuildPipeline Class Documentation
Datei anzeigen
Open project: CarlosHBC/UnityDecompiled
PopAssetDependencies()
private
method
private
PopAssetDependencies
( ) :
void
return
void
public static extern void PopAssetDependencies(); /// <summary>
BuildPipeline
BuildAssetBundle
BuildAssetBundleExplicitAssetNames
BuildAssetBundleInternal
BuildAssetBundles
BuildAssetBundlesInternal
BuildAssetBundlesWithInfoInternal
BuildPlayer
BuildPlayerInternal
BuildPlayerInternalNoCheck
BuildStreamedSceneAssetBundle
GetBuildTargetAdvancedLicenseName
GetBuildTargetByName
GetBuildTargetGroup
GetBuildTargetGroupByName
GetBuildTargetGroupDisplayName
GetBuildTargetGroupName
GetBuildTargetName
GetBuildToolsDirectory
GetCRCForAssetBundle
GetEditorTargetName
GetHashForAssetBundle
GetMonoBinDirectory
GetMonoLibDirectory
GetMonoProfileLibDirectory
GetPlaybackEngineDirectory
IsBuildTargetCompatibleWithOS
IsBuildTargetSupported
IsUnityScriptEvalSupported
LicenseCheck
LogBuildExceptionAndExit
PopAssetDependencies
PushAssetDependencies
SetPlaybackEngineDirectory
WebPlayerAssetBundlesAreNoLongerSupported