UnityEditor.AudioImporter.SetOverrideSampleSettings C# (CSharp) Method

SetOverrideSampleSettings() public method

Sets the override sample settings for the given platform.

public SetOverrideSampleSettings ( string platform, AudioImporterSampleSettings settings ) : bool
platform string The platform which will have the sample settings overridden.
settings AudioImporterSampleSettings The override settings for the given platform.
return bool
        public bool SetOverrideSampleSettings(string platform, AudioImporterSampleSettings settings)
        {
            BuildTargetGroup buildTargetGroupByName = BuildPipeline.GetBuildTargetGroupByName(platform);
            if (buildTargetGroupByName == BuildTargetGroup.Unknown)
            {
                Debug.LogError("Unknown platform passed to AudioImporter.SetOverrideSampleSettings (" + platform + "), please use one of 'Web', 'Standalone', 'iOS', 'Android', 'WebGL', 'PS4', 'PSP2', 'PSM', 'XboxOne' or 'WSA'");
                return false;
            }
            return this.Internal_SetOverrideSampleSettings(buildTargetGroupByName, settings);
        }