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UnityEditor
ASHistoryFileView
GetActiveSelected
UnityEditor.ASHistoryFileView.GetActiveSelected C# (CSharp) Method
ASHistoryFileView Class Documentation
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Open project: CarlosHBC/UnityDecompiled
GetActiveSelected()
private
method
private
GetActiveSelected
( ) :
HierarchyProperty
return
HierarchyProperty
private HierarchyProperty GetActiveSelected() { return this.GetFirstSelected(); }
ASHistoryFileView
ASHistoryFileView
AllProjectKeyboard
AssetViewKeyboard
ContextMenuClick
ControlIDForProperty
DeletedItemsKeyboard
DeletedItemsRootKeyboard
DoDeletedItemsGUI
DoFramingMindSelectionType
DoGUI
DoRecover
FilterItems
FrameObject
GetActiveSelected
GetAllDeletedItemGUIDs
GetFirst
GetFirstSelected
GetImplicitProjectViewSelection
GetLast
GetLastSelected
GetOneFolderImplicitSelection
GetSelectedDeletedItemGUIDs
HandleFraming
KeyboardGUI
OpenAssetSelection
ScrollTo
ScrollToDeletedItem
SelectDeletedItem
SelectionClick
SetExpanded
SetExpandedRecurse
SetupDeletedItems