Unity.IL2CPP.MetadataUsageCollectorComponent.Add C# (CSharp) Method

Add() public method

public Add ( string identifier, MetadataUsage usage ) : void
identifier string
usage MetadataUsage
return void
        public void Add(string identifier, MetadataUsage usage)
        {
            this._usages.Add(identifier, usage);
            foreach (TypeReference reference in usage.GetIl2CppTypes())
            {
                this._types.Add(reference);
            }
            foreach (TypeReference reference2 in usage.GetTypeInfos())
            {
                this._typeInfos.Add(reference2);
            }
            foreach (MethodReference reference3 in usage.GetInflatedMethods())
            {
                this._inflatedMethods.Add(reference3);
            }
            foreach (FieldReference reference4 in usage.GetFieldInfos())
            {
                this._fieldInfos.Add(reference4);
            }
            foreach (string str in usage.GetStringLiterals())
            {
                this._stringLiterals.Add(str);
            }
        }