Unity.IL2CPP.DeadBlockAnalysis.MarkBlocksDeadIfNeeded C# (CSharp) Method

MarkBlocksDeadIfNeeded() public static method

public static MarkBlocksDeadIfNeeded ( InstructionBlock instructionBlocks ) : void
instructionBlocks InstructionBlock
return void
        public static void MarkBlocksDeadIfNeeded(InstructionBlock[] instructionBlocks)
        {
            if (Enumerable.Count<InstructionBlock>(instructionBlocks) != 1)
            {
                foreach (InstructionBlock block in instructionBlocks)
                {
                    block.MarkIsDead();
                }
                instructionBlocks[0].MarkIsAliveRecursive();
            }
        }
    }
DeadBlockAnalysis