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Trajectories
VesselAerodynamicModel
ComputeForces_Model
Trajectories.VesselAerodynamicModel.ComputeForces_Model C# (CSharp) Method
VesselAerodynamicModel Class Documentation
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Open project: neuoy/KSPTrajectories
ComputeForces_Model()
protected
abstract
method
Computes the aerodynamic forces that would be applied to the vessel if it was in the specified situation (air velocity and altitude). The vessel is assumed to be in its current orientation (the air velocity is already adjusted as needed).
protected
abstract
ComputeForces_Model
(
UnityEngine.Vector3d
airVelocity
,
double
altitude
) :
UnityEngine.Vector3d
airVelocity
UnityEngine.Vector3d
altitude
double
return
UnityEngine.Vector3d
protected abstract Vector3d ComputeForces_Model(Vector3d airVelocity, double altitude);
VesselAerodynamicModel
ComputeForces
ComputeForces_Model
ComputeReferenceDrag
GetForces
IncrementalUpdate
InitCache
Invalidate
PackForces
UnpackForces
VesselAerodynamicModel
isValidFor
updateVesselInfo