Trajectories.VesselAerodynamicModel.ComputeForces_Model C# (CSharp) Method

ComputeForces_Model() protected abstract method

Computes the aerodynamic forces that would be applied to the vessel if it was in the specified situation (air velocity and altitude). The vessel is assumed to be in its current orientation (the air velocity is already adjusted as needed).
protected abstract ComputeForces_Model ( UnityEngine.Vector3d airVelocity, double altitude ) : UnityEngine.Vector3d
airVelocity UnityEngine.Vector3d
altitude double
return UnityEngine.Vector3d
        protected abstract Vector3d ComputeForces_Model(Vector3d airVelocity, double altitude);