public Engine()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
// Create sprite rectangles for each figure in texture file
// O figure
blockRectangles[0] = new Rectangle(312, 0, 24, 24);
// I figure
blockRectangles[1] = new Rectangle(0, 24, 24, 24);
// J figure
blockRectangles[2] = new Rectangle(120, 0, 24, 24);
// L figure
blockRectangles[3] = new Rectangle(216, 24, 24, 24);
// S figure
blockRectangles[4] = new Rectangle(48, 96, 24, 24);
// Z figure
blockRectangles[5] = new Rectangle(240, 72, 24, 24);
// T figure
blockRectangles[6] = new Rectangle(144, 96, 24, 24);
}