public static void NewText(Item newItem, int stack, bool noStack = false, bool longText = false)
{
bool flag = newItem.itemId >= 71 && newItem.itemId <= 74;
if (!Main.showItemText || newItem.name == null || (!newItem.active || Main.netMode == 2))
return;
for (int index = 0; index < 20; ++index)
{
if (Main.itemText[index].active && (Main.itemText[index].name == newItem.AffixName() || flag && Main.itemText[index].coinText) && (!Main.itemText[index].NoStack && !noStack))
{
string text1 = string.Concat(new object[4]
{
(object) newItem.name,
(object) " (",
(object) (Main.itemText[index].stack + stack),
(object) ")"
});
string text2 = newItem.name;
if (Main.itemText[index].stack > 1)
text2 = string.Concat(new object[4]
{
(object) text2,
(object) " (",
(object) Main.itemText[index].stack,
(object) ")"
});
Main.fontMouseText.MeasureString(text2);
Vector2 vector2 = Main.fontMouseText.MeasureString(text1);
if (Main.itemText[index].lifeTime < 0)
Main.itemText[index].scale = 1f;
if (Main.itemText[index].lifeTime < 60)
Main.itemText[index].lifeTime = 60;
if (flag && Main.itemText[index].coinText)
{
int num = 0;
if (newItem.itemId == 71)
num += newItem.stack;
else if (newItem.itemId == 72)
num += 100 * newItem.stack;
else if (newItem.itemId == 73)
num += 10000 * newItem.stack;
else if (newItem.itemId == 74)
num += 1000000 * newItem.stack;
Main.itemText[index].coinValue += num;
string text3 = ItemText.ValueToName(Main.itemText[index].coinValue);
vector2 = Main.fontMouseText.MeasureString(text3);
Main.itemText[index].name = text3;
if (Main.itemText[index].coinValue >= 1000000)
{
if (Main.itemText[index].lifeTime < 300)
Main.itemText[index].lifeTime = 300;
Main.itemText[index].color = new Color(220, 220, 198);
}
else if (Main.itemText[index].coinValue >= 10000)
{
if (Main.itemText[index].lifeTime < 240)
Main.itemText[index].lifeTime = 240;
Main.itemText[index].color = new Color(224, 201, 92);
}
else if (Main.itemText[index].coinValue >= 100)
{
if (Main.itemText[index].lifeTime < 180)
Main.itemText[index].lifeTime = 180;
Main.itemText[index].color = new Color(181, 192, 193);
}
else if (Main.itemText[index].coinValue >= 1)
{
if (Main.itemText[index].lifeTime < 120)
Main.itemText[index].lifeTime = 120;
Main.itemText[index].color = new Color(246, 138, 96);
}
}
Main.itemText[index].stack += stack;
Main.itemText[index].scale = 0.0f;
Main.itemText[index].rotation = 0.0f;
Main.itemText[index].position.X = (float)((double)newItem.position.X + (double)newItem.width * 0.5 - (double)vector2.X * 0.5);
Main.itemText[index].position.Y = (float)((double)newItem.position.Y + (double)newItem.height * 0.25 - (double)vector2.Y * 0.5);
Main.itemText[index].velocity.Y = -7f;
if (!Main.itemText[index].coinText)
return;
Main.itemText[index].stack = 1;
return;
}
}
int index1 = -1;
for (int index2 = 0; index2 < 20; ++index2)
{
if (!Main.itemText[index2].active)
{
index1 = index2;
break;
}
}
if (index1 == -1)
{
double num = (double)Main.bottomWorld;
for (int index2 = 0; index2 < 20; ++index2)
{
if (num > (double)Main.itemText[index2].position.Y)
{
index1 = index2;
num = (double)Main.itemText[index2].position.Y;
}
}
}
if (index1 < 0)
return;
string text = newItem.AffixName();
if (stack > 1)
text = string.Concat(new object[4]
{
(object) text,
(object) " (",
(object) stack,
(object) ")"
});
Vector2 vector2_1 = Main.fontMouseText.MeasureString(text);
Main.itemText[index1].alpha = 1f;
Main.itemText[index1].alphaDir = -1;
Main.itemText[index1].active = true;
Main.itemText[index1].scale = 0.0f;
Main.itemText[index1].NoStack = noStack;
Main.itemText[index1].rotation = 0.0f;
Main.itemText[index1].position.X = (float)((double)newItem.position.X + (double)newItem.width * 0.5 - (double)vector2_1.X * 0.5);
Main.itemText[index1].position.Y = (float)((double)newItem.position.Y + (double)newItem.height * 0.25 - (double)vector2_1.Y * 0.5);
Main.itemText[index1].color = Color.White;
if (newItem.rare == 1)
Main.itemText[index1].color = new Color(150, 150, (int)byte.MaxValue);
else if (newItem.rare == 2)
Main.itemText[index1].color = new Color(150, (int)byte.MaxValue, 150);
else if (newItem.rare == 3)
Main.itemText[index1].color = new Color((int)byte.MaxValue, 200, 150);
else if (newItem.rare == 4)
Main.itemText[index1].color = new Color((int)byte.MaxValue, 150, 150);
else if (newItem.rare == 5)
Main.itemText[index1].color = new Color((int)byte.MaxValue, 150, (int)byte.MaxValue);
else if (newItem.rare == -11)
Main.itemText[index1].color = new Color((int)byte.MaxValue, 175, 0);
else if (newItem.rare == -1)
Main.itemText[index1].color = new Color(130, 130, 130);
else if (newItem.rare == 6)
Main.itemText[index1].color = new Color(210, 160, (int)byte.MaxValue);
else if (newItem.rare == 7)
Main.itemText[index1].color = new Color(150, (int)byte.MaxValue, 10);
else if (newItem.rare == 8)
Main.itemText[index1].color = new Color((int)byte.MaxValue, (int)byte.MaxValue, 10);
else if (newItem.rare == 9)
Main.itemText[index1].color = new Color(5, 200, (int)byte.MaxValue);
else if (newItem.rare == 10)
Main.itemText[index1].color = new Color((int)byte.MaxValue, 40, 100);
else if (newItem.rare >= 11)
Main.itemText[index1].color = new Color(180, 40, (int)byte.MaxValue);
Main.itemText[index1].expert = newItem.expert;
Main.itemText[index1].name = newItem.AffixName();
Main.itemText[index1].stack = stack;
Main.itemText[index1].velocity.Y = -7f;
Main.itemText[index1].lifeTime = 60;
if (longText)
Main.itemText[index1].lifeTime *= 5;
Main.itemText[index1].coinValue = 0;
Main.itemText[index1].coinText = newItem.itemId >= 71 && newItem.itemId <= 74;
if (!Main.itemText[index1].coinText)
return;
if (newItem.itemId == 71)
Main.itemText[index1].coinValue += Main.itemText[index1].stack;
else if (newItem.itemId == 72)
Main.itemText[index1].coinValue += 100 * Main.itemText[index1].stack;
else if (newItem.itemId == 73)
Main.itemText[index1].coinValue += 10000 * Main.itemText[index1].stack;
else if (newItem.itemId == 74)
Main.itemText[index1].coinValue += 1000000 * Main.itemText[index1].stack;
Main.itemText[index1].ValueToName();
Main.itemText[index1].stack = 1;
int index3 = index1;
if (Main.itemText[index3].coinValue >= 1000000)
{
if (Main.itemText[index3].lifeTime < 300)
Main.itemText[index3].lifeTime = 300;
Main.itemText[index3].color = new Color(220, 220, 198);
}
else if (Main.itemText[index3].coinValue >= 10000)
{
if (Main.itemText[index3].lifeTime < 240)
Main.itemText[index3].lifeTime = 240;
Main.itemText[index3].color = new Color(224, 201, 92);
}
else if (Main.itemText[index3].coinValue >= 100)
{
if (Main.itemText[index3].lifeTime < 180)
Main.itemText[index3].lifeTime = 180;
Main.itemText[index3].color = new Color(181, 192, 193);
}
else
{
if (Main.itemText[index3].coinValue < 1)
return;
if (Main.itemText[index3].lifeTime < 120)
Main.itemText[index3].lifeTime = 120;
Main.itemText[index3].color = new Color(246, 138, 96);
}
}