public static void FillTextureArray(int style, int[] textureSlots)
{
if (!GlobalBgStyleLoader.loaded)
{
return;
}
var ugBgStyle = GetUgBgStyle(style);
if (ugBgStyle != null)
{
ugBgStyle.FillTextureArray(textureSlots);
}
foreach (var hook in GlobalBgStyleLoader.HookFillUgTextureArray)
{
hook(style, textureSlots);
}
}