internal override void StartElementContent() {
base.bufBytes[base.bufPos++] = (byte) '>';
// Detect whether content is output
base.contentPos = base.bufPos;
if ( ( currentElementProperties & ElementProperties.HEAD ) != 0) {
WriteIndent();
WriteMetaElement();
endBlockPos = base.bufPos;
}
else if ( ( base.currentElementProperties & ElementProperties.BLOCK_WS ) != 0 ) {
// store the element block position
endBlockPos = base.bufPos;
}
}