internal override void Execute(Processor processor, ActionFrame frame)
{
if (frame.State == Initialized)
{
processor.PushDebuggerStack();
processor.OnInstructionExecute();
processor.PushDebuggerStack();
}
base.Execute(processor, frame);
if (frame.State == Finished)
{
processor.PopDebuggerStack();
processor.PopDebuggerStack();
}
}