System.Windows.Interop.D3DImage.FreezeCore C# (CSharp) Method

FreezeCore() protected final method

Freezing is not allowed because the user will always have to make changes to the object based upon IsFrontBufferAvailable. We could consider SetBackBuffer to not count as a "change" but any thread could call it and that would violate our synchronization assumptions. Sealed to prevent subclasses from modifying the correct behavior.
protected final FreezeCore ( bool isChecking ) : bool
isChecking bool
return bool
        protected sealed override bool FreezeCore(bool isChecking)
        {
            return false;
        }