System.Security.Cryptography.SHA1Internal.ProcessBlock C# (CSharp) Method

ProcessBlock() private method

private ProcessBlock ( byte inputBuffer, uint inputOffset ) : void
inputBuffer byte
inputOffset uint
return void
		private void ProcessBlock(byte[] inputBuffer, uint inputOffset) 
		{
			uint a, b, c, d, e;

			count += BLOCK_SIZE_BYTES;

			// abc removal would not work on the fields
			uint[] _H = this._H;
			uint[] buff = this.buff;
			InitialiseBuff(buff, inputBuffer, inputOffset);
			FillBuff(buff);

			a = _H[0];
			b = _H[1];
			c = _H[2];
			d = _H[3];
			e = _H[4];

			// This function was unrolled because it seems to be doubling our performance with current compiler/VM.
			// Possibly roll up if this changes.

			// ---- Round 1 --------
			int i=0;
			while (i < 20)
			{
				e += ((a << 5) | (a >> 27)) + (((c ^ d) & b) ^ d) + 0x5A827999 + buff[i];
				b = (b << 30) | (b >> 2);

				d += ((e << 5) | (e >> 27)) + (((b ^ c) & a) ^ c) + 0x5A827999 + buff[i+1];
				a = (a << 30) | (a >> 2);

				c += ((d << 5) | (d >> 27)) + (((a ^ b) & e) ^ b) + 0x5A827999 + buff[i+2];
				e = (e << 30) | (e >> 2);

				b += ((c << 5) | (c >> 27)) + (((e ^ a) & d) ^ a) + 0x5A827999 + buff[i+3];
				d = (d << 30) | (d >> 2);

				a += ((b << 5) | (b >> 27)) + (((d ^ e) & c) ^ e) + 0x5A827999 + buff[i+4];
				c = (c << 30) | (c >> 2);
				i += 5;
			}

			// ---- Round 2 --------
			while (i < 40)
			{
				e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0x6ED9EBA1 + buff[i];
				b = (b << 30) | (b >> 2);

				d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0x6ED9EBA1 + buff[i + 1];
				a = (a << 30) | (a >> 2);

				c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0x6ED9EBA1 + buff[i + 2];
				e = (e << 30) | (e >> 2);

				b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0x6ED9EBA1 + buff[i + 3];
				d = (d << 30) | (d >> 2);

				a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0x6ED9EBA1 + buff[i + 4];
				c = (c << 30) | (c >> 2);
				i += 5;
			}
		   
			// ---- Round 3 --------
			while (i < 60)
			{
				e += ((a << 5) | (a >> 27)) + ((b & c) | (b & d) | (c & d)) + 0x8F1BBCDC + buff[i];
				b = (b << 30) | (b >> 2);

				d += ((e << 5) | (e >> 27)) + ((a & b) | (a & c) | (b & c)) + 0x8F1BBCDC + buff[i + 1];
				a = (a << 30) | (a >> 2);

				c += ((d << 5) | (d >> 27)) + ((e & a) | (e & b) | (a & b)) + 0x8F1BBCDC + buff[i + 2];
				e = (e << 30) | (e >> 2);

				b += ((c << 5) | (c >> 27)) + ((d & e) | (d & a) | (e & a)) + 0x8F1BBCDC + buff[i + 3];
				d = (d << 30) | (d >> 2);

				a += ((b << 5) | (b >> 27)) + ((c & d) | (c & e) | (d & e)) + 0x8F1BBCDC + buff[i + 4];
				c = (c << 30) | (c >> 2);
				i += 5;
			}

			// ---- Round 4 --------
			while (i < 80)
			{
				e += ((a << 5) | (a >> 27)) + (b ^ c ^ d) + 0xCA62C1D6 + buff[i];
				b = (b << 30) | (b >> 2);

				d += ((e << 5) | (e >> 27)) + (a ^ b ^ c) + 0xCA62C1D6 + buff[i + 1];
				a = (a << 30) | (a >> 2);

				c += ((d << 5) | (d >> 27)) + (e ^ a ^ b) + 0xCA62C1D6 + buff[i + 2];
				e = (e << 30) | (e >> 2);

				b += ((c << 5) | (c >> 27)) + (d ^ e ^ a) + 0xCA62C1D6 + buff[i + 3];
				d = (d << 30) | (d >> 2);

				a += ((b << 5) | (b >> 27)) + (c ^ d ^ e) + 0xCA62C1D6 + buff[i + 4];
				c = (c << 30) | (c >> 2);
				i += 5;
			}

			_H[0] += a;
			_H[1] += b;
			_H[2] += c;
			_H[3] += d;
			_H[4] += e;
		}