private UpdateStatusAfterSocketError ( SocketException socketException ) : void | ||
socketException | SocketException | |
return | void |
internal void UpdateStatusAfterSocketError(SocketException socketException)
{
UpdateStatusAfterSocketError(socketException.SocketErrorCode);
}
Socket::UpdateStatusAfterSocketError ( SocketError errorCode ) : void |
internal void FinishOperationSyncFailure(SocketError socketError, int bytesTransferred, SocketFlags flags) { SetResults(socketError, bytesTransferred, flags); // This will be null if we're doing a static ConnectAsync to a DnsEndPoint with AddressFamily.Unspecified; // the attempt socket will be closed anyways, so not updating the state is OK. _currentSocket?.UpdateStatusAfterSocketError(socketError); Complete(); }