private void ConstructInvariant(bool read_only)
{
cultureID = InvariantCultureId;
/* NumberFormatInfo defaults to the invariant data */
numInfo = NumberFormatInfo.InvariantInfo;
/* DateTimeFormatInfo defaults to the invariant data */
dateTimeInfo = DateTimeFormatInfo.InvariantInfo;
if (!read_only)
{
numInfo = (NumberFormatInfo)numInfo.Clone();
dateTimeInfo = (DateTimeFormatInfo)dateTimeInfo.Clone();
}
textInfo = CreateTextInfo(read_only);
m_name = String.Empty;
displayname =
englishname =
nativename = "Invariant Language (Invariant Country)";
iso3lang = "IVL";
iso2lang = "iv";
icu_name = "en_US_POSIX";
win3lang = "IVL";
}