public static RectangleF Intersect(RectangleF a, RectangleF b)
{
float x1 = Math.Max(a.X, b.X);
float x2 = Math.Min(a.X + a.Width, b.X + b.Width);
float y1 = Math.Max(a.Y, b.Y);
float y2 = Math.Min(a.Y + a.Height, b.Y + b.Height);
if (x2 >= x1 && y2 >= y1)
{
return new RectangleF(x1, y1, x2 - x1, y2 - y1);
}
return Empty;
}