internal void RotateFlip(RotateFlipType rotateFlipType)
{
CGAffineTransform rotateFlip = CGAffineTransform.MakeIdentity();
int width, height;
width = (int)NativeCGImage.Width;
height = (int)NativeCGImage.Height;
switch (rotateFlipType)
{
// case RotateFlipType.RotateNoneFlipNone:
// //case RotateFlipType.Rotate180FlipXY:
// rotateFlip = GeomUtilities.CreateRotateFlipTransform (b.Width, b.Height, 0, false, false);
// break;
case RotateFlipType.Rotate90FlipNone:
//case RotateFlipType.Rotate270FlipXY:
rotateFlip = GeomUtilities.CreateRotateFlipTransform (ref width, ref height, 90, false, false);
break;
case RotateFlipType.Rotate180FlipNone:
//case RotateFlipType.RotateNoneFlipXY:
rotateFlip = GeomUtilities.CreateRotateFlipTransform (ref width, ref height, 0, true, true);
break;
case RotateFlipType.Rotate270FlipNone:
//case RotateFlipType.Rotate90FlipXY:
rotateFlip = GeomUtilities.CreateRotateFlipTransform (ref width, ref height, 270, false, false);
break;
case RotateFlipType.RotateNoneFlipX:
//case RotateFlipType.Rotate180FlipY:
rotateFlip = GeomUtilities.CreateRotateFlipTransform (ref width, ref height, 0, true, false);
break;
case RotateFlipType.Rotate90FlipX:
//case RotateFlipType.Rotate270FlipY:
rotateFlip = GeomUtilities.CreateRotateFlipTransform (ref width, ref height, 90, true, false);
break;
case RotateFlipType.Rotate180FlipX:
//case RotateFlipType.RotateNoneFlipY:
rotateFlip = GeomUtilities.CreateRotateFlipTransform (ref width, ref height, 0, false, true);
break;
case RotateFlipType.Rotate270FlipX:
//case RotateFlipType.Rotate90FlipY:
rotateFlip = GeomUtilities.CreateRotateFlipTransform (ref width, ref height, 270, true, false);
break;
}
var format = GetBestSupportedFormat (pixelFormat);
var bitmapContext = CreateCompatibleBitmapContext (width, height, format);
bitmapContext.ConcatCTM (rotateFlip);
bitmapContext.DrawImage (new CGRect (0, 0, NativeCGImage.Width, NativeCGImage.Height), NativeCGImage);
int size = (int)(bitmapContext.BytesPerRow * bitmapContext.Height);
var provider = new CGDataProvider (bitmapContext.Data, size, true);
// If the width or height is not the seme we need to switch the dpiHeight and dpiWidth
// We should be able to get around this with set resolution later.
if (NativeCGImage.Width != width || NativeCGImage.Height != height)
{
var temp = dpiWidth;
dpiHeight = dpiWidth;
dpiWidth = temp;
}
NativeCGImage = new CGImage ((int)bitmapContext.Width, (int)bitmapContext.Height, (int)bitmapContext.BitsPerComponent,
(int)bitmapContext.BitsPerPixel, (int)bitmapContext.BytesPerRow,
bitmapContext.ColorSpace,
bitmapContext.AlphaInfo,
provider, null, true, CGColorRenderingIntent.Default);
physicalDimension.Width = (float)width;
physicalDimension.Height = (float)height;
physicalSize = new SizeF (physicalDimension.Width, physicalDimension.Height);
physicalSize.Width *= ConversionHelpers.MS_DPI / dpiWidth;
physicalSize.Height *= ConversionHelpers.MS_DPI / dpiHeight;
// In windows the RawFormat is changed to MemoryBmp to show that the image has changed.
rawFormat = ImageFormat.MemoryBmp;
// Set our transform for this image for the new height
imageTransform = new CGAffineTransform(1, 0, 0, -1, 0, height);
}