Swordening.WeakSkeleton.WeakSkeleton C# (CSharp) Method

WeakSkeleton() public method

public WeakSkeleton ( SwordeningGame game, InGame gameState, Vector3 position ) : System
game SwordeningGame
gameState InGame
position Vector3
return System
        public WeakSkeleton(SwordeningGame game,InGame gameState,Vector3 position)
            : base(game,gameState,position)
        {
            //modifiers inherited from Creature:
            name = "Homicidal skeleton";
            movementSpeedFactor = 0.85f;
            attackSpeedFactor = 0.7;
            CurrentHitPoints = 3;
            MaxHitPoints = 3;
            MaxMana = 0;
            CurrentMana = 0;
            camera = camera;
            graphics = graphics;
            Rotation = Quaternion.Identity;
            exp = 100;
            //modifiers inherited from Monster:
            loot = lootRandomiser.Next(1, 4);
            basedmg = 1;
        }