public WeakSkeleton(SwordeningGame game,InGame gameState,Vector3 position)
: base(game,gameState,position)
{
//modifiers inherited from Creature:
name = "Homicidal skeleton";
movementSpeedFactor = 0.85f;
attackSpeedFactor = 0.7;
CurrentHitPoints = 3;
MaxHitPoints = 3;
MaxMana = 0;
CurrentMana = 0;
camera = camera;
graphics = graphics;
Rotation = Quaternion.Identity;
exp = 100;
//modifiers inherited from Monster:
loot = lootRandomiser.Next(1, 4);
basedmg = 1;
}