public void JoinChat( SteamID steamId )
{
SteamID chatId = steamId.ConvertToUInt64(); // copy the steamid so we don't modify it
var joinChat = new ClientMsg<MsgClientJoinChat>();
if ( chatId.IsClanAccount )
{
// this steamid is incorrect, so we'll fix it up
chatId.AccountInstance = ( uint )SteamID.ChatInstanceFlags.Clan;
chatId.AccountType = EAccountType.Chat;
}
joinChat.Body.SteamIdChat = chatId;
Client.Send( joinChat );
}
/// <summary>