Spine.EventTimeline.Apply C# (CSharp) Method

Apply() public method

Fires events for frames > lastTime and <= time.
public Apply ( Skeleton skeleton, float lastTime, float time, ExposedList firedEvents, float alpha, bool setupPose, bool mixingOut ) : void
skeleton Skeleton
lastTime float
time float
firedEvents ExposedList
alpha float
setupPose bool
mixingOut bool
return void
		public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha, bool setupPose, bool mixingOut) {
			if (firedEvents == null) return;
			float[] frames = this.frames;
			int frameCount = frames.Length;

			if (lastTime > time) { // Fire events after last time for looped animations.
				Apply(skeleton, lastTime, int.MaxValue, firedEvents, alpha, setupPose, mixingOut);
				lastTime = -1f;
			} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
				return;
			if (time < frames[0]) return; // Time is before first frame.

			int frame;
			if (lastTime < frames[0])
				frame = 0;
			else {
				frame = Animation.BinarySearch(frames, lastTime);
				float frameTime = frames[frame];
				while (frame > 0) { // Fire multiple events with the same frame.
					if (frames[frame - 1] != frameTime) break;
					frame--;
				}
			}
			for (; frame < frameCount && time >= frames[frame]; frame++)
				firedEvents.Add(events[frame]);
		}
	}