public void Draw()
{
var p0 = new SSVector2F(_cBody.X.ToPixels(), _cBody.Y.ToPixels());
var p1 = p0 + Utils.Math.Angles.ToVectorDegrees(Angle - Amplitude)*66;
var p2 = p0 + Utils.Math.Angles.ToVectorDegrees(Angle + Amplitude)*66;
var v0 = new Vertex(new Vector2f(p0.X, p0.Y)) {Color = new Color(255, 0, 0, 125)};
var v1 = new Vertex(new Vector2f(p1.X, p1.Y)) {Color = new Color(255, 0, 0, 1)};
var v2 = new Vertex(new Vector2f(p2.X, p2.Y)) {Color = new Color(255, 0, 0, 1)};
_game.GameWindow.RenderWindow.Draw(new[] {v0, v1, v2}, PrimitiveType.Triangles);
}