public override void Load(ContentManager content)
{
this.playerCursors = new List<CursorModel>();
foreach (GamepadController pad in GamePadControllers)
{
var c = new CursorModel(content, World, pad, OnCursorNavigate, OnCollision, OnSeparation, false);
c.SetMinMaxPos(10, Constants.WindowWidth - 25, 10, Constants.WindowHeight - 30);
pad.OnHitKeyPressed += CheckForCursorPress;
pad.OnSuperKeyPressed += CheckForCursorDeslect;
playerCursors.Add(c);
}
ResetCursors();
SubscribeToGameState = true;
}