protected override void LoadContent()
{
_log.Debug("LoadContent();");
_log.Info("!!! GAME LOAD !!!");
// Create a new SpriteBatch, which can be used to draw textures.
_spriteBatch = new SpriteBatch(GraphicsDevice);
_crosshair = Content.Load<Texture2D>("crosshair");
_menuFont = Content.Load<SpriteFont>(Constants.MenuFont);
_menuLabel = new Label("!!! GAME MENU OPEN !!!", _menuFont, Color.Yellow);
_log.Debug("LoadContent(); ## END ##");
}