public void Demolish( Mobile by )
{
CharacterStatueDeed deed = new CharacterStatueDeed( null );
if ( by.PlaceInBackpack( deed ) )
{
Delete();
deed.Statue = this;
deed.StatueType = m_Type;
deed.IsRewardItem = m_IsRewardItem;
if ( m_Plinth != null )
m_Plinth.Delete();
}
else
{
by.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack!
deed.Delete();
}
}