public override Mobile GetDamageMaster( Mobile damagee )
{
if ( m_bBardProvoked && damagee == m_bBardTarget )
return m_bBardMaster;
else if ( m_bControlled && m_ControlMaster != null )
return m_ControlMaster;
else if ( m_bSummoned && m_SummonMaster != null )
return m_SummonMaster;
return base.GetDamageMaster( damagee );
}