public static void Initialize()
{
EventSink.Logout += new LogoutEventHandler( EventSink_Logout );
EventSink.Login += new LoginEventHandler( EventSink_Login );
EventSink.PlayerDeath += new PlayerDeathEventHandler( EventSink_PlayerDeath );
CommandSystem.Register( "ListenToParty", AccessLevel.GameMaster, new CommandEventHandler( ListenToParty_OnCommand ) );
}