private void Normal_Elapsed(object sender, EventArgs e)
{
string fileName = $"{_pathTemp}{FrameCount}.bmp";
var render = MainBorder.GetRender(_dpi); //TODO: Too heavy!
ListFrames.Add(new FrameInfo(fileName, FrameRate.GetMilliseconds(_snapDelay)));
ThreadPool.QueueUserWorkItem(delegate { AddFrames(fileName, render); });
FrameCount++;
}