public override ICellEffect Clone()
{
EffectsChain chain = new EffectsChain()
{
_enabled = this._enabled,
_activeIndex = this._activeIndex,
RemoveOnFinished = this.RemoveOnFinished,
StartDelay = this.StartDelay,
DelayBetweenEffects = this.DelayBetweenEffects,
CloneOnApply = this.CloneOnApply,
Repeat = this.Repeat
};
foreach (var item in Effects)
chain.Effects.Add(item.Clone());
chain._activeEffect = chain.Effects[chain._activeIndex];
return chain;
}