public static string TuningStringToName(string strings, GameVersion gameVersion = GameVersion.RS2014, List<TuningDefinition> tuningXml = null)
{
// speed hack ... use preloaded TuningDefinitionRepository if available
if (tuningXml == null)
tuningXml = TuningDefinitionRepository.Instance.LoadTuningDefinitions(gameVersion);
foreach (var tuning in tuningXml)
if ("" + (tuning.Tuning.String0) + (tuning.Tuning.String1) + (tuning.Tuning.String2) + (tuning.Tuning.String3) + (tuning.Tuning.String4) + (tuning.Tuning.String5) == strings)
return tuning.UIName;
return "Other";
}